![]() ![]() Online multiplayer is also featured, complete with cross platform play. It’s safe to say then that this’ll likely be where players send most of their time after the shorter campaign is done. There are a fair few to play through, and of the ones I’ve tried I barely made it half way in each. ![]() In addition to the main story mode are various challenge arenas, offering tough scenarios with the promise of achievements and some more potential upgrade unlocks. Handy, as the later stages get quite tough indeed. By the time we unlock some of the other weapons such as the brutish hammer and hard to aim but very deadly bow we can cause some serious carnage in the arenas and beyond. One moment saw one of the Flame Raptors (hell yeah) barrel in to swipe me with its tail only to send all the enemies currently attacking me scattering across the arena, most of which landed in a few pieces. When there are a ton of foes in a skirmish it’s not unusual to see parts flying all over the shop, especially as friendly fire is very much on. Enemies split in two at the exact point we hit them, while it’s also possible to chop off arms to prevent them from using their weapons, or legs meaning they have to hop or crawl around after us. It’s tricky to hit then, but when we do we’re treated to some lovely looking voxel-based physical destruction. It pays to choose wisely but when we lose all of our clones we must start the process over from scratch, so it’s also good to experiment to see what works best. ![]() These upgrade points can also be spent on improving our weapons, buying new ones, or buffing us up with armour, deflective skills and more. We’re as fragile as the enemy and so one good swipe at us will see a life lost, which spells game over if we haven’t built a reserve of clones using the upgrades points awarded for clearing rounds. Most often I just charged in swinging and hoping for the best. I did find it a bit tricky to really get much accuracy going on mind. Get a good connection and it’s a one hit kill affair, though some foes can withstand multiple weaker hits while others such as the Spider Bot 5000 need their legs chopping down before we get to the exposed main body. A lot of the enemies will have shields or armour to consider, so in conjunction with jumping and dashing we need to angle the correct attack to hit them. Pulling the trigger lets us attack and holding a direction on the movement stick dictates whether we hit vertically or horizontally. The combat is a bit tricky to get to grips with, but still quite fun in the heat of the moment. Upon entering the arena we must slash and swipe at various types of enemies robots in order to clear the stage before descending into the waiting area to apply an upgrade between each round. Predominantly melee focused with occasional long range options, we play as a randomly generated drone that is a clone of a human entering the danger zone (obviously). What I will regale you with though is how the games play. I won’t spoilt any of the story here, but suffice to say we get more than we bargained for going in. Doborog through a couple of curve balls at us, and turn what could have otherwise been said short lived experience into something a little more interesting. While that’s true to an extent, I would highly recommend at least checking out the campaign for the 3 or so hours it takes to beat. From my brief time with the demo a few months ago I figured it would be a fun, but short lived, arcade style experience. The name smacks of 60’s-era B-movies, and the main story mode does a pretty good job of providing an equally out there tale to follow. Clone Drone in the Danger Zone is an interesting title – both literally and in regards to the game itself. ![]()
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